Wanted System Guide

The Wanted system puts a visible mark on players who build up a dangerous streak against the opposing nation. Once you become Wanted, every further enemy kill makes your Wanted Count climb faster—and every enemy who defeats you takes one step toward clearing that mark.

Quick facts: Defeat 3 enemy players before being killed by an enemy player to become Wanted. Your first Wanted Count is 1. While already Wanted, every further enemy-player kill immediately adds +1 Wanted Count. Each time a Wanted player is defeated by an enemy player, they lose 1 Wanted Count.

How You Become Wanted

Before you are Wanted, the game keeps track of your enemy-player kill streak.

  1. Defeat an enemy player: your hidden Wanted streak becomes 1 / 3.
  2. Defeat another enemy player: it becomes 2 / 3.
  3. Defeat a third enemy player: you gain Wanted Count 1 and become visibly Wanted.
Become Wanted Formula: 3 enemy-player kills while not Wanted = +1 Wanted Count

Once that third kill is completed, the pre-Wanted streak resets to 0 because your character has moved into the normal Wanted system.

What Happens While You Are Wanted

After you already have at least 1 Wanted Count, the system becomes much more aggressive:

While Wanted: Every enemy-player kill = +1 Wanted Count
Starting WantedEnemy kills madeWanted after kills
010 — streak 1/3
020 — streak 2/3
031 — Wanted begins
11 more2
21 more3
53 more8

This means the first Wanted Count takes three kills to earn, but every kill after that increases your count immediately.

Losing Wanted Count

Wanted Count goes down when the Wanted player is defeated by an enemy player.

Wanted Loss Formula: Wanted Count after death = max(0, Current Wanted Count − 1)
Wanted before deathWanted after enemy-player deathStatus
10Wanted status removed
21Still Wanted
54Still Wanted
109Still Wanted

Your Wanted status disappears only when your Wanted Count reaches 0. If you still have at least 1 count left, the Wanted mark remains active.

Your Pre-Wanted Streak Can Be Broken

If you are not yet Wanted and an enemy player defeats you, your unfinished 1/3 or 2/3 progress is reset to zero.

SituationResult
2 enemy kills, then you defeat a third enemyYou become Wanted with count 1.
2 enemy kills, then an enemy player kills youYour unfinished streak resets to 0.
You are already Wanted and die to an enemy playerYou lose 1 Wanted Count instead.
Persistence: Your Wanted Count and unfinished pre-Wanted kill counter are stored with your character. Simply logging out and back in does not clear them.

Wanted Is Not the Same as Criminal

Wanted and Criminal are two separate PvP systems.

SystemTriggered byMain effect
WantedBuilding an enemy-player kill streakWanted Count, visible Wanted marker, Wanted achievements
CriminalIllegal same-town player killingPK Count, reputation penalty, EXP penalty and jail punishment

Killing players from your own town is handled by the Criminal/PK system. It does not use the same rules as building Wanted Count through enemy kills.

How Wanted Players Are Shown

Wanted status is deliberately visible to other players.

  • A Wanted player receives a skull marker above their character.
  • When inspecting or hovering a Wanted player, the nameplate can display Wanted (X), where X is their current Wanted Count.
  • The Wanted visual remains active for as long as the character has at least 1 Wanted Count.
Example: A player displaying Wanted (7) must lose seven Wanted Counts before the Wanted status is completely cleared, assuming they do not earn additional counts along the way.

Killing a Wanted Enemy

Defeating an enemy who is already Wanted does two Wanted-system actions at once:

  1. The victim loses 1 Wanted Count.
  2. The killer receives progress for the Kill Wanted achievement.

If the killer is also Wanted, their own kill still adds +1 Wanted Count. In other words, a Wanted-vs-Wanted fight can raise the winner's Wanted Count while lowering the loser's count.

Wanted Count Examples

Example 1: Becoming Wanted

You start with Wanted 0 and defeat three enemy players without being killed by an enemy player:

Kill 1 → streak 1/3
Kill 2 → streak 2/3
Kill 3 → Wanted 1

Example 2: Growing a Wanted Streak

You are already Wanted 1 and then defeat four more enemy players:

Wanted 1 + 4 enemy kills = Wanted 5

Example 3: Clearing Wanted

You have Wanted 4 and are defeated by enemy players four times, without adding any new Wanted kills in between:

4 → 3 → 2 → 1 → 0
At 0, the Wanted status is removed.

Important: Wanted Progress Is Separate From EK Rewards

The Wanted system is processed as part of the server's enemy-player kill flow. The later Enemy Kill reward calculation has its own rules, including level and map conditions.

In practice: Do not treat the Wanted counter as a display of how many EK points you earned. Wanted Count and EK Count are separate values.

This is especially important during events, party Raiding Mode, or situations where EK rewards are distributed differently. Wanted progression follows its own kill-count rules.

Gladiator Arena

The normal enemy-kill reward handler exits early on arena1. As a result, normal Wanted progression is not processed through that handler inside the Gladiator Arena.

Gladiator Arena: Arena PvP uses its own rules. Do not use arena kills to measure normal Wanted progression.

Wanted Achievements

The Wanted system has three dedicated achievement tracks.

Become Wanted

This progresses each time you complete the three-kill requirement while not Wanted and enter Wanted status.

Times becoming WantedTitle
5Newly Wanted
10Wanted Fighter
25Wanted Hunter
50Wanted Menace
100Wanted Slayer
250Wanted Nightmare
500Highly Wanted
1,000Wanted's Most Wanted
2,500Wanted by Everyone
5,000Wanted Dead or Deader

Kill Wanted

This progresses when you defeat an enemy player who had at least 1 Wanted Count at the moment of the kill.

Wanted enemies defeatedTitle
1Bounty Rookie
5Bounty Hunter
10Outlaw Tracker
25Fugitive Chaser
50Fugitive Bane
100Bounty Warden
250Outlaw Scourge
500Fugitive Terror
1,000Bounty Reaper
2,500Reason They Hide

Kills While Wanted

Once you are already Wanted, each further enemy-player kill adds one activity to this achievement track as well as increasing your Wanted Count.

Enemy kills while WantedTitle
1Outlaw
5Renegade
10Fugitive
25Marauder
50Outlaw Raider
100Marked Killer
250Infamous Killer
500Bounty Magnet
1,000Realm Menace
2,500Kingdom Threat

Losing Wanted Count

There is also an achievement track for losing Wanted Count. Each enemy-player death that reduces your Wanted Count adds one activity.

Wanted Counts lostTitle
5Escapee
10Law Dodger
25Elusive
50Quick Escape
100Escape Artist
200Untouchable
300Shadow Runner
500Uncatchable
1,000Master Fugitive
2,500Vanished Without Trace

Quick Reference

RuleCurrent value
Enemy kills needed to first become Wanted3
Starting Wanted Count1
Wanted gained per enemy kill while already Wanted+1
Wanted lost when defeated by an enemy player−1
Wanted status removed at0
Unfinished pre-Wanted streak after enemy-player deathReset to 0
Wanted data scopeCharacter
Wanted visualSkull marker + Wanted (Count)
Normal Wanted progression in Gladiator ArenaDisabled through the normal enemy-kill handler
Simple rule to remember: Get 3 enemy kills to become Wanted. After that, every enemy kill makes the number go up by 1, and every enemy-player death makes it go down by 1.