Guild System Guide

Guilds are permanent player organizations built around a shared name, emblem, member roster, Guild EXP, treasury, notices, custom ranks, and management permissions. Helbreath Nexus expands the classic guild system into a full progression system that can grow alongside its members.

Quick facts: Guilds are nation-based, start with room for 7 members, and grow their member capacity through Guild EXP. Open the Guild window with CTRL+G.

Creating a Guild

Visit the Guild Officer in your nation's Guild Hall to create a new guild.

RequirementCurrent Rule
CitizenshipAresden or Elvine
Existing guildYou must not already belong to a guild
Creation cost100,000 Gold
Guild name length3–20 characters
Allowed name charactersLetters, numbers, spaces, - and _
Duplicate namesNot allowed

After creation, your character becomes the Guild Master and the new guild starts with 0 Guild EXP.

Starting member capacity = 7 players

Guild Master

The Guild Master has full administrative control over the guild. Guild Master authority is separate from custom position titles, so changing a title does not change who owns the guild.

The Guild Master can:

  • invite players,
  • kick guild members,
  • assign member permissions,
  • set each member's Guild EXP contribution rate,
  • deposit and withdraw from the Guild Bank,
  • edit the Guild Notice,
  • create and rename guild positions,
  • assign positions to members,
  • change the Guild Emblem, and
  • disband the guild once all other members have left or been removed.

Joining a Guild

Guild membership is invitation-based. Players cannot simply join a guild by themselves.

  1. The Guild Master, or a member with Invite permission, invites an online player.
  2. The invited player receives an Accept / Reject popup.
  3. If the player accepts, the server checks that the invitation is still valid.
  4. The server checks the guild's current member count against its Guild EXP-based capacity.
  5. If space is available and both characters belong to the same nation, the player joins the guild.

The invited player must:

  • be online,
  • not already belong to a guild,
  • belong to the same nation as the inviter, and
  • accept while the inviter is still online and still has permission to invite.
Capacity is checked when the invitation is accepted. If the guild becomes full before you press Accept, the join request is rejected.

New Member Defaults

New guild members begin with a clean set of guild-management settings:

SettingNew Member Default
Management permissionsNone
Guild EXP contribution0%
Guild positionPosition 12 — Newbie

The Guild Master can change these later from the Guild window.

Guild Level, EXP & Member Capacity

Guilds grow by earning Guild EXP. As the Guild EXP total reaches configured thresholds, the guild level rises and more member slots become available.

Current Capacity Progression

Guild LevelGuild EXP RequiredMaximum Members
007
1200,00014
2500,00021
31,000,00028
42,450,00035
512,500,00042
675,000,00049
7100,000,00056
8280,000,00063
9570,000,00070
10900,000,00077
Capacity Growth: Guilds begin with 7 member slots. Every Guild Level unlocks 7 additional slots, up to 77 members at Guild Level 10.

The Guild window displays the current guild level, Guild EXP progress, and member count in this format:

Guildsman: Current Members / Maximum Members

The maximum shown in the Client comes from the same server-side capacity calculation used when accepting new members. If the guild is already at its current capacity, new invitations cannot be completed until the guild levels up or a member leaves.

How Guild EXP Is Earned

The Guild Master can assign an individual Guild EXP Tax percentage to every guild member.

Allowed Guild EXP Tax = 0%–100%

Guild EXP Tax is applied only after the character's normal EXP reward has already been finalized. This means applicable EXP bonuses, server rates, and party EXP sharing are calculated first.

Guild EXP Tax = floor(Final Character EXP × Guild Tax ÷ 100)
Character Receives = Final Character EXP − Guild EXP Tax
Guild Receives = Guild EXP Tax

Example

A character's final reward after all EXP bonuses and party calculations is 1,000 EXP. Their Guild EXP Tax is set to 10%:

Guild EXP Tax = floor(1,000 × 10 ÷ 100) = 100
Character Receives = 1,000 − 100 = 900 EXP
Guild Receives = 100 Guild EXP

Guild Tax in a Party

Party EXP is divided first. After each member's individual EXP reward has been determined, that member's own Guild EXP Tax is applied separately.

Example: if three party members finally receive 1,000 EXP, 800 EXP, and 500 EXP, each character is taxed from their own amount according to their own Guild Tax setting.

Guild Tax is per character, not applied once to the party's total EXP pool.

Maps That Do Not Award EXP

If a map or activity does not award character EXP, it also produces no Guild EXP.

No Character EXP = No Guild EXP Tax = No Guild EXP Contribution

Does Guild EXP Reduce My Character EXP?

Yes. Under normal operation, Guild EXP comes directly from the taxed portion of the character's final EXP reward.

A 10% Guild Tax means the character keeps 90% of the final EXP reward and the guild receives the remaining 10% as Guild EXP.

LoginServer Safety

Guild EXP delivery depends on LoginServer availability. If the Guild EXP transaction cannot be sent because LoginServer is unavailable, the character's EXP is not deducted.

Fail-safe: If Guild EXP cannot be delivered to the guild, the character keeps the full EXP reward. This prevents EXP from disappearing without being credited to the guild.

Guild Permissions

The Guild Master can delegate specific powers to trusted guild members.

PermissionWhat It Allows
InviteInvite eligible players into the guild
KickRemove guild members
BankAccess Guild Bank deposit and withdrawal functions

Permissions can be mixed and matched. A member could have Invite permission without Kick or Bank permission.

The Guild Master automatically has all guild permissions.

Guild Positions

Guild Positions are custom titles used to organize members and show their role inside the guild.

Positions are cosmetic/organizational. Permissions control authority.
Position RuleCurrent Value
Available position slots12
Maximum title length20 characters
Default Position 12 titleNewbie
Who can edit position names?Guild Master
Who can assign member positions?Guild Master

Position titles can appear beside the guild name when a guild member is viewed in-game.

Guild Notice

The Guild Notice is a short message shared with the entire guild.

Maximum Guild Notice = 80 characters

Only the Guild Master can edit it. When changed, online guild members receive the updated notice and the action is recorded in Guild History.

Guild Bank

The Guild Bank is a shared Gold treasury for the guild.

The Guild Master and members with Bank permission can access it.

Depositing Gold

The server counts Gold across all Gold stacks in your inventory. If you have enough, the requested amount is removed and added to the guild treasury.

New Guild Bank Balance = Previous Balance + Deposit

Withdrawing Gold

Before Guild Bank Gold is deducted, the server checks whether your character can actually receive it.

A withdrawal can be rejected if:

  • the guild does not have enough Gold,
  • you do not have Bank permission,
  • you have no Gold stack and no free inventory slot, or
  • the Gold would put you over your carrying-weight limit.
Safety behavior: Inventory space and weight are checked before the Guild Bank balance is reduced.

Guild Emblem

The Guild Master can choose a custom BMP emblem to represent the guild.

Emblem RequirementCurrent Rule
FormatBMP
Maximum size24 × 24 pixels
Supported color depth8-bit, 24-bit or 32-bit
Maximum file size8,192 bytes
Transparent colorMagenta RGB(255, 0, 255)
Who can change it?Guild Master only

Place valid emblem files in the Client's Emblems folder. The Guild window scans available BMP files and lets the Guild Master preview and apply one.

Guild History

Guild History keeps track of important guild-management activity.

Examples include:

  • guild creation,
  • guild invitations and accepted/rejected invitations,
  • permission changes,
  • member changes,
  • Guild Bank activity,
  • Guild Notice updates,
  • position changes, and
  • other administrative actions.
Guild History displays up to the latest 50 entries.

Online & Offline Members

The Guild member list shows whether each character is currently online. Online/offline changes are updated for other guild members as characters connect and disconnect.

Leaving a Guild

Normal members can leave their guild from the Guild window.

Leaving removes that character's:

  • guild membership,
  • guild permissions,
  • Guild EXP contribution setting, and
  • assigned guild position.

Kicking Members

The Guild Master or a member with Kick permission can remove another guild member.

Once removed, the character no longer belongs to the guild and their guild-specific settings are cleared.

Disbanding a Guild

Only the Guild Master can permanently disband the guild.

The Guild Officer requires the Guild Master to be the only remaining member.

Disband Requirement: Guild Member Count = 1

If other members are still registered, they must leave or be removed first. Disbanding is permanent and cannot be undone.

Guild Achievements

Several guild activities have their own character-scoped achievements.

Guild Membership

ActivityRequirementTitle
Create a guild1 timeGuild Master
Join a guild1 timeGuild Member

Successful Guild Invites

Accepted InvitesTitle
5Guild Recruiter
10Guild Scout
25Guild Enlister
50Recruitment Officer
100Guild Emissary
250Veteran Recruiter
500Recruitment Captain
1,000Master Recruiter
2,500Guild Expander
5,000Recruitment Legend

An invitation counts only after the invited player actually accepts and joins.

Guild Bank Achievements

Guild Bank Deposit and Withdraw achievements track the amount of Gold successfully moved, rather than simply counting button presses.

Gold MovedDeposit TitleWithdraw Title
100,000Guild SupporterGuild Borrower
250,000Guild ContributorTreasury Visitor
500,000Guild ProviderGold Taker
1,000,000Guild BenefactorGuild Spender
5,000,000Treasury KeeperTreasury Regular
10,000,000Guild StewardGold Reclaimer
25,000,000Treasury WardenGuild Financier
50,000,000Guild VanguardTreasury Drainer
100,000,000Guild ParagonGuild Liability
500,000,000Guild LegendTreasury Nightmare

Quick Reference

RuleCurrent Behavior
Open Guild UICTRL+G
Guild creation cost100,000 Gold
Guild name3–20 characters
Starting member capacity7
Maximum configured capacity77
Cross-nation guild joiningNo
Invite systemAccept / Reject popup
Capacity checked on join?Yes, server-side
Member permissionsInvite / Kick / Bank
Guild EXP tax0%–100% per member
Guild EXP tax reduces player EXP?Yes, only when Guild EXP delivery succeeds
Custom positions12
Position title length20 characters
Guild Notice length80 characters
Guild HistoryLatest 50 entries
Guild EmblemBMP, max 24×24
Disband requirementGuild Master must be the only remaining member
In short: Start with a 7-player guild, earn Guild EXP through member EXP tax, and unlock 7 more member slots at each Guild Level until reaching 77 members. Delegate trusted officers, manage a shared treasury, and build a unique guild identity through positions, notices, and emblems.