Artisanry Guide
Artisanry lets you turn gathered materials into useful crafting materials, Raw Gems, Magic Gems, necklaces, swords, axes, and hammers. Pick a recipe in the Artisan Workshop, prepare its ingredients, choose how many you want to make, and start production.
How to Use Artisanry
- Open the Artisan Workshop.
- Select the recipe you want to craft.
- Check the required Artisanry mastery, Gold fee, and ingredients.
- Choose a quantity from 1 to 99.
- Place the required materials into the matching ingredient slots.
- Press Produce and wait for the production bar.
- The result shows how many attempts succeeded and how many failed.
Materials placed into the Workshop are reserved for that crafting session. You can remove a reserved ingredient before production by using the remove button on its ingredient slot.
Batch Production
Choosing a larger quantity does not turn the whole batch into one all-or-nothing roll. Every unit is rolled separately.
The current production timer is a fixed per batch, whether you request x1 or x99. Materials and Gold must still be available for the full requested quantity before the batch can begin.
Artisanry Success Formula
Your success chance is determined by the recipe and your current Artisanry mastery.
Final chance cannot exceed that recipe's configured maximum rate.
Only complete groups of 10 mastery count toward the bonus. For example, 39 Artisanry uses the same success bonus as 30 Artisanry, while 40 Artisanry receives the next bonus step.
Current Success-Rate Families
| Recipe group | Base rate | Bonus | Configured cap | Failure material loss |
|---|---|---|---|---|
| Raw Gem recipes | 40% | +3% per 10 Artisanry | 85% | 100% |
| Standard Necklaces | 50% | +3% per 10 Artisanry | 90% | 50% |
| Forge Materials | 60% | +2% per 10 Artisanry | 90% | 50% |
| Gem Ware, Magic Gems, Swords, Axes & Hammers | 60% | +3% per 10 Artisanry | 90% | 50% |
Success Chance by Artisanry Mastery
| Artisanry | Raw Gem | Necklace | Forge Material | Most other recipes |
|---|---|---|---|---|
| 0 | 40% | 50% | 60% | 60% |
| 20 | 46% | 56% | 64% | 66% |
| 40 | 52% | 62% | 68% | 72% |
| 60 | 58% | 68% | 72% | 78% |
| 80 | 64% | 74% | 76% | 84% |
| 100 | 70% | 80% | 80% | 90% |
How Failure Consumes Materials
Most recipes consume 50% of every required ingredient when an attempt fails. The amount is rounded up separately for each ingredient.
| Ingredient needed per attempt | Loss at 50% failure setting |
|---|---|
| x1 | x1 |
| x2 | x1 |
| x3 | x2 |
| x4 | x2 |
| x5 | x3 |
This means a recipe using only one copy of a particular ingredient will still lose that one item on failure even when the recipe says 50% material loss.
Gold on Success & Failure
Some weapon recipes charge a separate Gold crafting fee. The current failure setting for all recipes is 100% Gold fee consumption, so that fee is paid whether that individual attempt succeeds or fails.
Raw Gem Recipes
Artisanry can create the same Raw Gem families used by the Jewelcrafting system. These recipes are riskier than normal material crafts: they use a 40% base success rate and consume 100% of their ingredients on failure.
| Raw Gem | Main materials | Gold ingredient |
|---|---|---|
| Orange | 5 RubyWare + 5 EmeraldWare + 5 CrystalWare | 3,000 Gold |
| Purple | 5 RubyWare + 5 SapphireWare + 5 CrystalWare | 3,000 Gold |
| Red | 5 RubyWare + 5 DiamondWare + 5 CrystalWare | 3,000 Gold |
| Blue | 5 SapphireWare + 5 DiamondWare + 5 CrystalWare | 3,000 Gold |
| Green | 5 EmeraldWare + 5 DiamondWare + 5 CrystalWare | 3,000 Gold |
| Aqua | 5 SapphireWare + 5 EmeraldWare + 5 CrystalWare | 3,000 Gold |
| Gold | 5 DiamondWare + 5 RubyWare + 5 CrystalWare | 3,000 Gold |
| Silver | 5 DiamondWare + 5 SapphireWare + 5 CrystalWare | 3,000 Gold |
| Pink | 5 RubyWare + 5 DiamondWare + 5 CrystalWare | 3,000 Gold |
| Shiraz | 5 RubyWare + 5 EmeraldWare + 5 DiamondWare + 5 CrystalWare | 7,000 Gold |
| Cyan | 5 SapphireWare + 5 EmeraldWare + 5 DiamondWare + 5 CrystalWare | 7,000 Gold |
| Malachite | 5 EmeraldWare + 5 SapphireWare + 5 DiamondWare + 5 CrystalWare | 7,000 Gold |
Forge Materials
| Result | Required Artisanry | Ingredients |
|---|---|---|
| Super Coal | 20 | 3 Coal |
| Ultra Coal | 80 | 1 Iron Ore + 2 Super Coal |
| Iron Ingot | 20 | 3 Iron Ore + 1 Super Coal |
| Mithral Ingot | 85 | 1 Super Coal + 1 Ultra Coal + 2 Mithral |
| Gold Ingot | 70 | 3 Gold Nugget + 1 Super Coal |
| Silver Ingot | 40 | 3 Silver Nugget + 1 Super Coal |
| Blonde Ingot | 40 | 3 Blonde Stone + 1 Super Coal |
Forge Material recipes use a slightly smaller skill bonus than most other recipes: +2 percentage points for every 10 Artisanry.
Gem Ware & Magic Gems
| Result | Required Artisanry | Ingredients |
|---|---|---|
| DiamondWare | 0 | 2 Diamond + 1 Crystal |
| RubyWare | 0 | 2 Ruby + 1 Crystal |
| SapphireWare | 0 | 2 Sapphire + 1 Crystal |
| EmeraldWare | 0 | 2 Emerald + 1 Crystal |
| CrystalWare | 0 | 3 Crystal |
| Magic Diamond | 30 | 1 Stone of Merien + 2 DiamondWare + 1 CrystalWare |
| Magic Ruby | 30 | 1 Stone of Merien + 2 RubyWare + 1 CrystalWare |
| Magic Emerald | 30 | 1 Stone of Merien + 2 EmeraldWare + 1 CrystalWare |
| Magic Sapphire | 30 | 1 Stone of Merien + 2 SapphireWare + 1 CrystalWare |
Weapon Crafting Requirements
Weapons use the normal 60% + 3% per 10 Artisanry success formula with a 90% cap. Higher-tier weapons require more mastery and charge a larger Gold crafting fee.
| Weapon | Required Artisanry | Gold fee per attempt |
|---|---|---|
| Dagger | 30 | 300 |
| Short Sword | 40 | 390 |
| Main Gauche | 50 | 500 |
| Gradius | 60 | 650 |
| Long Sword | 40 | 850 |
| Sabre | 50 | 1,100 |
| Scimitar | 60 | 1,430 |
| Falchion | 70 | 1,850 |
| Esterk | 40 | 2,400 |
| Rapier | 50 | 3,120 |
| Broad Sword | 50 | 4,050 |
| Bastad Sword | 60 | 5,260 |
| Claymore | 70 | 6,830 |
| Great Sword | 80 | 8,870 |
| Flameberge | 90 | 11,530 |
| Giant Sword | 95 | 14,980 |
| Black Shadow Sword | 99 | 19,470 |
Axe & Hammer Requirements
| Weapon | Required Artisanry | Gold fee per attempt |
|---|---|---|
| Light Axe | 30 | 1,140 |
| Tomahawk | 40 | 1,630 |
| Sexon Axe | 50 | 2,330 |
| Double Axe | 60 | 3,340 |
| War Axe | 70 | 4,780 |
| Battle Axe | 70 | 6,830 |
| Hammer | 90 | 14,980 |
| Battle Hammer | 95 | 19,470 |
| Barbarian Hammer | 99 | 25,300 |
Standard Necklaces
There are currently 16 Standard Necklace recipes covering Defense, Damage, Magic Save, and Magic Resistance progressions. They require between 10 and 40 Artisanry and use a 50% base success rate with +3% per 10 Artisanry.
| Family | Craftable progression | Required Artisanry range |
|---|---|---|
| Defense | DF+15 → DF+20 → DF+25 → DF+30 | 10–40 |
| Damage | DM+2 → DM+3 → DM+4 → DM+5 | 10–40 |
| Magic Save | MS12 → MS14 → MS16 → MS18 | 10–40 |
| Magic Resistance | MR15 → MR20 → MR25 → MR30 | 10–40 |
Most necklace upgrades consume an earlier necklace in the same family together with Gold Nugget, Silver Nugget, and Stone of Merien, so a failed upgrade can also consume part of your progression materials.
Recipe Categories
| Category | Current recipes | What you can make |
|---|---|---|
| Gem Material | 17 | Gem Ware and 12 Raw Gem families |
| Forge Material | 7 | Coal upgrades and metal ingots |
| Magic Gem | 4 | Magic Diamond, Ruby, Emerald, Sapphire |
| Standard Necklace | 16 | DF, DM, MS, and MR necklace progressions |
| Sword | 17 | Dagger through Black Shadow Sword |
| Axe | 6 | Light Axe through Battle Axe |
| Hammer | 3 | Hammer, Battle Hammer, Barbarian Hammer |
Artisanry Skill Progression
A committed craft can attempt to increase Artisanry skill progress. This is an SSN progress attempt, not an instant +1 mastery.
- A successful crafting attempt can award Artisanry progress.
- A failed attempt can also award progress when that failure actually consumes configured materials or Gold.
- Artisanry must already be above 0 and below 100 to gain this progress.
- Each recipe also has a training ceiling based on its internal difficulty.
Artisanry Achievement
If a production batch contains at least one successful craft, it counts once toward the character's Artisanry achievement activity. A batch of x99 with many successful units still triggers the activity once for that completed batch.
Useful Tips
- Higher Artisanry improves success chance in 10-point steps, so reaching the next multiple of 10 can matter.
- Do not read “50% material loss” as “every item has a 50% chance to survive.” The server calculates a quantity and rounds the consumed amount up.
- Raw Gem crafting is much harsher on failure because its current material loss is 100%.
- For expensive recipes, remember that the Gold crafting fee is consumed even when the attempt fails.
- Batch crafting is convenient, but each failed unit still applies its normal failure losses.
- Mining supplies many of the ores, nuggets, crystals, gemstones, and Mithral used by Artisanry. See the Mining Guide.
