Tutelary Angels Guide

Tutelary Angels are special Angelic Pendants that grow stronger through refinement. Each Angel focuses on a different combat stat, making it possible to choose an offensive, accuracy, defensive, magical, or HP-oriented companion for your build.

Quick facts: Angels can currently be refined from +0 to +10. Refining an Angel uses Majestic Points, has a base 40% success chance, and a failed attempt lowers the Angel by 1 refine level (never below +0). An Upgrade Ticket doubles the current success chance, so with the present 40% server setting it becomes 80%.

The Five Tutelary Angels

AngelMain BonusBonus per RefineBonus at +10Best For
Angelic Pendant (ATK)Physical Damage+2 per level+20 Physical DamageMelee / physical damage builds
Angelic Pendant (MAG)Magic Damage+2 per level+20 Magic DamageMages / spell damage builds
Angelic Pendant (DEX)Hit Ratio+7 per level+70 Hit RatioAccuracy-focused physical builds
Angelic Pendant (DEF)Defense Ratio+12 per level+120 DefenseTankier / defensive builds
Angelic Pendant (HP)Maximum HP+50 HP per level+500 Max HPSurvivability and larger HP pools
Important: The Angel's combat bonus comes from its current refine level. A +0 Angel provides no refine-derived stat bonus; the bonuses begin at +1 and increase linearly up to +10.

Angel Stat Formula

All five Angels use a simple linear formula:

Angel Bonus = Current Refine Level × Bonus per Level

Examples:

  • ATK +7 = 7 × 2 = +14 Physical Damage.
  • MAG +8 = 8 × 2 = +16 Magic Damage.
  • DEX +6 = 6 × 7 = +42 Hit Ratio.
  • DEF +9 = 9 × 12 = +108 Defense.
  • HP +10 = 10 × 50 = +500 Maximum HP.

Full Refine Stat Table

RefineATKMAGDEXDEFHP
+0+0 Physical+0 Magic+0 Hit+0 Defense+0 HP
+1+2 Physical+2 Magic+7 Hit+12 Defense+50 HP
+2+4 Physical+4 Magic+14 Hit+24 Defense+100 HP
+3+6 Physical+6 Magic+21 Hit+36 Defense+150 HP
+4+8 Physical+8 Magic+28 Hit+48 Defense+200 HP
+5+10 Physical+10 Magic+35 Hit+60 Defense+250 HP
+6+12 Physical+12 Magic+42 Hit+72 Defense+300 HP
+7+14 Physical+14 Magic+49 Hit+84 Defense+350 HP
+8+16 Physical+16 Magic+56 Hit+96 Defense+400 HP
+9+18 Physical+18 Magic+63 Hit+108 Defense+450 HP
+10+20 Physical+20 Magic+70 Hit+120 Defense+500 HP

Refining a Tutelary Angel

Angel refinement uses the same server refinement system as other refinable equipment, but its resource is Majestic Points instead of a refinement stone.

Base Success Rate

Current Angel Refine Success Chance: 40%

The success chance is currently the same at every Angel refine level. There is no separate lower chance for +7, +8, +9, or +10 in the current implementation.

Attempt ResultWhat Happens
SuccessAngel increases by +1 refine level.
Failure at +1 or aboveAngel decreases by 1 refine level.
Failure at +0Angel remains at +0.
Majestic PointsConsumed when the attempt is made, whether it succeeds or fails.
Upgrade TicketIf used, it is consumed when the attempt is made, whether it succeeds or fails.
There is no item destruction on failure. A failed Angel refinement downgrades the refine level by one instead of deleting the Angel.

Majestic Point Cost

The cost is based on the Angel's current refine level. The server charges for the level you are trying to reach:

Majestic Cost = (Current Refine Level + 1) × 3
AttemptMajestic CostRunning Cost if Every Attempt Succeeds
+0 → +133
+1 → +269
+2 → +3918
+3 → +41230
+4 → +51545
+5 → +61863
+6 → +72184
+7 → +824108
+8 → +927135
+9 → +1030165
Perfect clean path: If all ten attempts succeed in a row, going from +0 to +10 costs exactly 165 Majestic Points. This is the minimum possible Majestic cost; failures increase the real cost because you must recover lost refine levels.

Upgrade Tickets

An Upgrade Ticket improves the refine chance by doubling the server's normal refinement rate.

Ticket Success Chance = min(Base Refine Chance × 2, 100%)

With the current server setting:

MethodSuccessFailure
Normal refine40%60%
With Upgrade Ticket80%20%
Important: The current implementation does not make Upgrade Tickets automatically 100% successful. At the current 40% base setting, a ticket gives 80%.

If an Upgrade Ticket is available for the refinement attempt, the refinement system consumes one and applies the improved chance. Majestic Points are still required as normal.

Why Tickets Matter More at High Refine

The success percentage itself does not change with refine level, but a failure at a high level is more expensive to recover from. For example:

  • A failed +9 → +10 attempt costs 30 Majestic Points and drops the Angel from +9 to +8.
  • You then need another +8 → +9 attempt costing 27 Majestic Points before you can try +10 again.

This makes high-level failures significantly more expensive even though the roll remains 40%.

Probability & Expected Progression

Because failure can push the Angel backward, reaching +10 is not the same as simply succeeding 10 times eventually. You need to overcome a forward/backward refinement chain.

Ten Straight Successes

MethodChance of 10 Successes in a Row
40% normal refine0.410 ≈ 0.0105% (about 1 in 9,537)
80% ticket refine0.810 ≈ 10.74% (about 1 in 9.3)

You do not need ten straight successes to eventually reach +10, but this shows how much the downgrade rule changes the risk profile.

Theoretical Long-Run Average

If you repeatedly refine from +0 until +10 under the current rules, the theoretical averages are approximately:

Constant Success RateAverage Attempts to Reach +10Average Majestic Cost
40% on every attempt~800 attempts~6,375 Majestic Points
80% on every attempt~16.1 attempts~259 Majestic Points
These are mathematical averages, not guarantees. RNG can finish much earlier or much later. The 80% row also assumes a ticket is available for every single attempt, so it would consume roughly the same number of tickets as attempts on average.

Choosing the Right Angel

ATK Angel

Choose ATK when your build benefits most from flat Physical Damage. Its refine bonus is applied directly to the character's additional physical damage.

MAG Angel

Choose MAG for spell-oriented builds that want additional flat Magical Damage.

DEX Angel

Choose DEX when landing attacks consistently matters more than another small amount of raw damage. Its bonus is applied to Hit Ratio, not to the character's base DEX stat.

DEF Angel

Choose DEF when you want more Defense Ratio. Despite the Angel's name, it does not directly add to the character's base DEF attribute; it increases the combat defense calculation through Defense Ratio.

HP Angel

Choose HP for straightforward survivability. Its refine bonus increases Maximum HP by 50 for every refine level while the pendant is equipped.

Build tip: ATK/MAG improve offense directly, DEX improves consistency, DEF improves avoidance/defensive ratio, and HP gives predictable survivability. The best choice depends on which part of your build is currently limiting you.

Equipping & Visuals

Equipping an Angel activates its server-side Angel status and displays the corresponding Tutelary Angel visual around the character. Unequipping it removes the Angel bonus/status.

  • ATK, DEX, DEF, and MAG have their own Angel visual/status variants.
  • The HP Angel uses the Angel status/visual framework while separately applying its Maximum HP bonus.
  • Other players receive the Angel status information so the equipped Angel can be rendered around the character.

Refine Achievements

Angel refinement uses the same refinement activity tracking as other supported refinable equipment.

  • A successful refine contributes to the Refine Success achievement.
  • A failed refine contributes to the Refine Fail achievement.
  • Successfully moving from +6 to +7 triggers the +7 milestone activity.
  • Successfully moving from +7 to +8 triggers the +8 milestone activity.
  • Successfully moving from +8 to +9 triggers the +9 milestone activity.
  • Successfully moving from +9 to +10 triggers the +10 milestone activity.

Milestone achievements trigger when that exact refinement step succeeds; simply owning an already-refined Angel does not recreate the upgrade activity.

Quick Reference

RuleCurrent Behavior
Maximum Angel refine+10
Base refine success40%
Upgrade Ticket success80% under the current 40% base setting
Failure penalty-1 refine level, minimum +0
Angel destroyed on failure?No
Majestic cost formula(Current Refine + 1) × 3
Minimum +0 → +10 Majestic cost165 if all ten attempts succeed
ATK bonus+2 Physical Damage / refine
MAG bonus+2 Magic Damage / refine
DEX bonus+7 Hit Ratio / refine
DEF bonus+12 Defense Ratio / refine
HP bonus+50 Max HP / refine
In short: Pick the Angel that complements your build, refine it with Majestic Points, and remember that failure moves the Angel backward rather than destroying it. The climb to +10 is deliberately risky at 40%, while Upgrade Tickets dramatically improve the odds by raising the current chance to 80%.