Farming Guide
Farming lets you plant seed bags on designated farmland and harvest crops for produce, EXP, Farming skill progress, and achievements. It is a hands-on gathering skill: plant a crop, work it with the proper farming tool, and collect produce as the crop passes through its harvest stages.
How Farming Works
- Get a seed bag for the crop you want to grow.
- Travel to a valid farming area.
- Use the seed bag on an empty farmland tile.
- Equip the proper farming tool and work the planted crop.
- Continue working the same crop as it moves through its farming stages.
- Pick up the produce that drops during harvest stages.
Farming does not use a normal combat hit/miss roll once a valid crop is being worked. Each accepted farming action advances the crop by reducing its remaining internal farming count.
Planting Requirements
A seed bag is only planted when all of the following conditions are valid:
- The target tile is marked as a Farming tile.
- The tile is not already occupied by another crop structure.
- The map has fewer than 200 active crops.
- Your Farming mastery meets the seed bag's Farming requirement.
Successfully planting a seed also counts toward the Plant Seed achievement activity.
Harvesting Requirements
| Requirement | Current rule |
|---|---|
| Character Level | Level 20 or higher |
| Farming Mastery | 20 or higher |
| Target | A planted crop that still has farming actions remaining |
| Tool | The Farming harvesting weapon/tool |
If either your character level or Farming mastery is below 20, the crop cannot be harvested through the normal farming action.
Crop Lifecycle & Harvest Stages
A crop keeps an internal farming count. Every valid farming action reduces that count by 1. Produce is generated at three specific checkpoints:
| Internal Crop Count | What happens |
|---|---|
| 18 | The crop advances visually and drops one unit of its produce. |
| 8 | The crop advances to its next stage and drops another unit of produce. |
| 1 | The final produce is dropped, then the crop is removed. |
Harvest Formula
There is no separate percentage success roll for a valid farming action. The important progression formula is the crop's remaining count:
When the pre-action count is 18, 8, or 1, the action also generates the corresponding harvest reward.
Crop Rewards & EXP
Each crop type always produces its matching food/material item. Every harvest drop also grants a small random amount of character EXP.
| Crop | Item ID | EXP per harvest drop | Average EXP |
|---|---|---|---|
| Watermelon | 294 | 3d10 (3–30) | 16.5 |
| Pumpkin | 295 | 3d10 (3–30) | 16.5 |
| Garlic | 296 | 4d10 (4–40) | 22.0 |
| Barley | 297 | 4d10 (4–40) | 22.0 |
| Carrot | 298 | 5d10 (5–50) | 27.5 |
| Radish | 299 | 5d10 (5–50) | 27.5 |
| Corn | 300 | 6d10 (6–60) | 33.0 |
| Chinese Bellflower | 301 | 6d10 (6–60) | 33.0 |
| Melon | 302 | 7d10 (7–70) | 38.5 |
| Tomato | 303 | 7d10 (7–70) | 38.5 |
| Grape | 304 | 8d10 (8–80) | 44.0 |
| Blue Grape | 305 | 8d10 (8–80) | 44.0 |
| Mushroom | 306 | 9d10 (9–90) | 49.5 |
| Ginseng | 307 | 10d10 (10–100) | 55.0 |
d10 means a ten-sided random roll. For example, 5d10 is the sum of five rolls from 1 to 10, giving a possible result from 5 to 50.
Maximum EXP From One Crop
Because a crop can generate up to three harvest drops, its maximum confirmed harvest EXP can be estimated by multiplying the per-drop EXP by 3.
| Crop group | EXP per drop | Possible EXP across 3 drops | Average across 3 drops |
|---|---|---|---|
| Watermelon / Pumpkin | 3d10 | 9–90 | 49.5 |
| Garlic / Barley | 4d10 | 12–120 | 66.0 |
| Carrot / Radish | 5d10 | 15–150 | 82.5 |
| Corn / Chinese Bellflower | 6d10 | 18–180 | 99.0 |
| Melon / Tomato | 7d10 | 21–210 | 115.5 |
| Grape / Blue Grape | 8d10 | 24–240 | 132.0 |
| Mushroom | 9d10 | 27–270 | 148.5 |
| Ginseng | 10d10 | 30–300 | 165.0 |
Where Harvested Items Drop
Farm produce is created as a ground item; it is not inserted directly into your inventory.
- At the earlier harvest stages, the produce is dropped at your character's current tile.
- At the final harvest stage, the produce is dropped at the crop's tile before the crop is removed.
- You still need to pick the item up normally.
Farming Skill Progression
Farming skill progress is checked when a crop reaches one of its three harvest checkpoints. The server compares your Farming mastery with the planted crop's Farming requirement.
This means crops that are far below your current mastery eventually stop being useful for raising the Farming skill, even though you can still harvest them for produce and EXP.
Example:
- If a crop has a Farming requirement of 40, it can contribute Farming skill progress while your mastery is 50 or lower.
- Once your Farming mastery is above 50, that crop no longer qualifies for Farming skill progression.
Map Crop Limit
Every map tracks its own active agriculture count.
When the map reaches that cap, additional seed bags cannot create another crop until an existing crop is removed.
Farming Areas
The server only accepts seed planting on map tiles explicitly flagged as Farming. Aresden Farm and Elvine Farm are recognized as official farm maps by the game, but the actual planting permission is determined tile-by-tile by the map's Farming flag.
Trying to plant outside a valid Farming tile produces the message:
Farming Achievements
Farming has two separate character achievements: one for planting and one for harvesting.
Plant Seed
| Seeds planted | Title |
|---|---|
| 10 | Seed Planter |
| 25 | Garden Starter |
| 50 | Green Thumb |
| 100 | Seed Sower |
| 250 | Field Planner |
| 500 | Seasoned Grower |
| 1,000 | Master Sower |
| 2,500 | Land Cultivator |
| 5,000 | Seed Commander |
| 10,000 | Lord of the Fields |
Farming
| Successful harvest drops | Title |
|---|---|
| 25 | Field Worker |
| 50 | Crop Gatherer |
| 100 | Young Farmer |
| 250 | Skilled Farmer |
| 500 | Seasoned Farmer |
| 1,000 | Harvest Veteran |
| 2,500 | Crop Specialist |
| 5,000 | Master Farmer |
| 10,000 | Harvest Master |
| 25,000 | Legendary Farmer |
The Farming achievement increments when the server actually creates a harvest reward. Since a complete crop can produce up to three rewards, one fully worked crop can contribute up to 3 Farming achievement activities.
Quick Reference
| Stat | Value |
|---|---|
| Minimum level to harvest | 20 |
| Minimum Farming mastery to harvest | 20 |
| Maximum active crops | 200 per map |
| Crop progression | −1 internal count per valid farming action |
| Harvest checkpoints | 18, 8, 1 |
| Maximum confirmed produce drops | 3 per crop |
| Planting skill requirement | Farming ≥ Seed Requirement |
| Skill training condition | Farming ≤ Crop Requirement + 10 |
| Lowest crop EXP roll | 3d10 per harvest |
| Highest crop EXP roll | 10d10 per harvest |
