Friends Guide

The Friends system gives you a permanent contact list for the characters you meet around Helbreath Nexus. Add another player, see when they are online, check their nation, start a private message quickly, or remove them from your list whenever you want.

Quick facts: Each character can have up to 40 friends. Friendships are mutual, so both players are added only after the receiver accepts the request. The Friends window displays 8 entries at a time and can be opened with CTRL+F.

Opening Your Friends List

Press CTRL+F while in game to open or close the Friends window. Whenever you open it, the game requests a fresh copy of your friend list and current online information.

The list shows three pieces of information for every friend:

ColumnWhat it shows
NameYour friend's character name.
NationAresden, Elvine, or Traveler when no nation can currently be identified.
StatusOnline or Offline.

Online friends are highlighted in green while offline friends are dimmed. At the bottom of the window you will also see a summary such as 3/12 friends online.

How to Add a Friend

  1. Open the Friends window with CTRL+F.
  2. Click Add friend.
  3. Your cursor enters character-selection mode.
  4. Click the player you want to add.
  5. That player receives a Friend Request popup.
  6. If they accept, both of you are added to each other's friend list.
Tip: The player must be online and visible to you so you can select their character. You cannot select yourself, and the client prevents sending another request to someone who is already in your current friend list.

Accepting or Rejecting a Request

When another player adds you, a request popup appears with the option to accept or reject the friendship.

ChoiceResult
AcceptThe friendship is created for both characters and both friend lists are refreshed.
RejectNo friendship is created and the requester is notified that the request was rejected.
Another request popup is already openThe incoming friend request is automatically rejected so it does not overwrite the request already being shown.

A friend request must still be genuinely pending when you respond to it. Old or already-consumed requests cannot be accepted later.

Friend List Limits & Stats

StatCurrent value
Maximum friends40 per character
Visible rows8 friends at a time
Friendship scopeCharacter
Friendship typeMutual / two-way
Friend list persistenceSaved permanently until one side unfriends the other

Your remaining friend capacity is simply:

Available Friend Slots = 40 - Current Friend Count

For example, a character with 27 friends has 13 friend slots remaining.

Online & Offline Status

Your Friends window is more than a saved name list. The server also keeps the online state updated while you play.

  • When a visible friend logs in, their entry changes to Online.
  • When they log out, their entry changes to Offline.
  • The game also posts a small event message such as Friend 'Name' logged in. or logged out.
  • Opening the Friends window refreshes the full list again.

Players hidden by server visibility rules are not reported as normally online through the Friends system.

How Nation Is Displayed

For an online friend, the Friends window uses that character's current nation directly. For an offline friend, the server checks the character's last saved location to identify whether they belong to Aresden or Elvine.

Displayed nationMeaning
AresdenThe character is identified as Aresden.
ElvineThe character is identified as Elvine.
TravelerThe current or saved information does not identify either town.

Friend Actions

Click a name in your Friends window to open its small action menu.

PM

Select PM <name> to immediately start a private whisper to that character. The game uses the normal /to whisper system, so you do not need to type the name manually.

Unfriend

Select Unfriend <name> to remove the friendship. The relationship is removed from both sides, even if the other character is currently offline.

Important: Unfriend is not the same as blocking a player. It only removes the saved friendship, so either player may send a new friend request again later.

What Happens When a Friend List Is Full?

The server will never store more than 40 friends for one character. A new friendship therefore needs room in the participating friend lists before it can become a complete two-way relationship.

If a request cannot be completed because of a limit, duplicate pending request, invalid state, or the target no longer being available, the add operation fails and no normal friendship is formed.

Friend Requests Are Online Requests

Friend invitations are delivered directly to an online character. They are not stored as offline mail or as a request that waits until the next login.

This means:

  • If the target is not online, there is no request waiting for them later.
  • If the requester goes offline before the other player accepts, the pending request can no longer complete normally.
  • If another request popup is occupying the receiver's screen, the new friend request is rejected automatically.

Friends & Achievements

Forming friendships can also progress social achievements. The current achievement system remembers each unique pair of characters, so repeatedly unfriending and re-adding the same person does not create new social progress.

AchievementRequirementTitle
First FriendForm your first new friendshipFirst Friend

Social Butterfly Progression

Unique friendships formedTitle
5Friendly Face
10People Person
20Social Butterfly
30Circle Builder
40Community Regular
50Well Connected
75Social Star
100Community Icon
150Friendship Ambassador
250Master Socialite
How achievement counting works: A friendship counts when two characters successfully become friends for the first time as a pair. The pair is remembered permanently for achievement purposes, even if they later unfriend each other.

Common Situations

SituationWhat happens
You click yourselfThe client refuses the selection.
The character is already your friendThe client stops the duplicate request.
The target is offlineThe request cannot be delivered.
The same request is already pendingA second pending copy is not created.
The receiver rejectsNo friendship is saved.
The requester logs out before acceptanceThe request cannot complete normally because the requester is no longer online.
One player unfriends the otherThe friendship is removed in both directions.
You re-add an old friendYou can become friends again, but that same pair does not award fresh social-achievement progress.

Quick Reference

ActionHow
Open FriendsCTRL+F
Add a playerAdd friend → click the character
Accept / RejectUse the Friend Request popup
Private messageClick friend → PM
Remove friendClick friend → Unfriend
Scroll listMouse wheel or scrollbar
Remember: Friends are saved per character, not across your entire Master Account. Your other characters keep their own separate friend lists.