Alchemy Guide
Alchemy lets you turn ingredients into useful mixtures and potions. Unlike shop-bought consumables, Alchemy rewards characters who invest in the skill: higher Alchemy mastery directly improves the chance that a mixture stabilizes successfully.
How Alchemy Works
- Learn Alchemy so your character has Alchemy mastery above 0.
- Visit an NPC or interaction that offers an Alchemy recipe.
- Prepare the ingredients required by that recipe.
- Choose the mixture you want to brew.
- The server compares your Alchemy Mastery against that recipe's Difficulty.
- If the roll succeeds, the resulting item is created and you receive the successful-brew rewards.
The important part is simple: the higher your Alchemy mastery is compared with the recipe difficulty, the more reliable that recipe becomes.
Alchemy Success Formula
The final result is clamped between 1% and 100%. The server then rolls from 1 to 100.
- If the calculation falls below 1, you still have a minimum 1% chance.
- If the calculation reaches 100 or higher, the brew succeeds at 100%.
- Recipe difficulty is defined by the Alchemy NPC script, so harder mixtures remain less reliable until your mastery improves.
Success Rate Examples
The table below shows how the formula behaves at several example recipe difficulties. These difficulty values are examples of the formula, not a published recipe list.
| Alchemy Mastery | Difficulty 10 | Difficulty 20 | Difficulty 30 | Difficulty 40 | Difficulty 50 |
|---|---|---|---|---|---|
| 20 | 10% | 1% | 1% | 1% | 1% |
| 40 | 30% | 20% | 10% | 1% | 1% |
| 60 | 50% | 40% | 30% | 20% | 10% |
| 80 | 70% | 60% | 50% | 40% | 30% |
| 100 | 90% | 80% | 70% | 60% | 50% |
Why 100 Alchemy Does Not Mean Every Recipe Is 100%
Alchemy mastery is not used as the final percentage by itself. Recipe difficulty is always subtracted first.
For example, at 100 Alchemy:
| Recipe Difficulty | Success Chance at 100 Alchemy | Average attempts per success |
|---|---|---|
| 10 | 90% | 1.11 |
| 20 | 80% | 1.25 |
| 30 | 70% | 1.43 |
| 40 | 60% | 1.67 |
| 50 | 50% | 2.00 |
| 60 | 40% | 2.50 |
| 70 | 30% | 3.33 |
| 80 | 20% | 5.00 |
| 90 | 10% | 10.00 |
| 99+ | 1% | 100.00 |
The average-attempt values above are statistical averages over many brews, not guarantees.
What Happens When a Brew Succeeds?
When the Alchemy roll succeeds, the server performs several rewards in sequence:
- The recipe's resulting item is generated.
- The item is added to your inventory if you have enough space and carrying capacity.
- You gain Alchemy skill progress.
- You gain a small amount of character EXP based on the recipe difficulty.
- Your Alchemy achievement activity increases by 1.
- Your character is saved after the successful brew.
What Happens When a Brew Fails?
If the success roll fails, no resulting item is created and the Alchemy success rewards are not awarded.
The core Alchemy function reports the failed mixture back to the NPC script. Ingredient handling belongs to that recipe's NPC script, so whether a failed recipe consumes, returns, or otherwise handles its ingredients can depend on how that particular recipe is written.
Inventory & Weight Rules
A successful roll still needs room for the resulting item. Before creating the item, the server checks whether your character can actually receive it.
- You need enough inventory capacity for the result.
- You also need enough carrying capacity for the result.
- If the result cannot be added, the Alchemy operation does not complete as a successful brew.
- The result is not intentionally thrown onto the ground as a fallback by the Alchemy function.
Character EXP Formula
A successful brew awards a small amount of character EXP based on that recipe's difficulty.
That roll is then passed through the server's normal EXP system. The current EXP system applies its normal global scaling and can also be affected by applicable EXP systems such as events, VIP, map modifiers, and Equal Share party EXP.
Ignoring those additional modifiers, the current server's normal EXP pipeline multiplies the rolled value by 10. This gives the following base range:
| Recipe Difficulty | Alchemy EXP roll | Base EXP after ×10 scaling | Average base EXP |
|---|---|---|---|
| 1–5 | 1 | 10 | 10 |
| 15 | 1–5 | 10–50 | 30 |
| 30 | 1–10 | 10–100 | 55 |
| 45 | 1–15 | 10–150 | 80 |
| 60 | 1–20 | 10–200 | 105 |
| 90 | 1–30 | 10–300 | 155 |
Higher-difficulty recipes therefore offer more potential character EXP when they succeed, but they are also naturally harder to stabilize because the same difficulty value reduces your success chance.
Alchemy Skill Progression
Every successful brew calls the normal skill progression system with a base Alchemy skill-progress value of 1.
The current server has a global 200% Skill EXP rate, so that base value is scaled to 2 skill-progress points before any applicable VIP Skill EXP bonus is processed.
- Failed mixtures do not award Alchemy skill progress.
- Successful mixtures do award Alchemy skill progress.
- Alchemy mastery can grow up to 100.
- Reaching 100 in the skill also qualifies for the general Master Skill achievement activity.
Difficulty: Risk vs Reward
Recipe difficulty affects Alchemy in two opposite ways:
| Higher Difficulty... | Effect |
|---|---|
| Reduces success chance | Every +1 Difficulty removes 1 percentage point from the success calculation. |
| Raises possible EXP reward | The successful-brew EXP die grows with floor(Difficulty / 3). |
This means a difficult recipe can give slightly better character EXP, but the main reason to choose a recipe should still be the item you need and whether your mastery makes the attempt practical.
Useful Alchemy Calculations
Expected Successful Brews
Example: 50 attempts at a 60% success rate gives an expected average of:
Chance of At Least One Success
For example, a recipe with a 20% success chance brewed 5 times has about a 67.23% chance of succeeding at least once.
Alchemy Achievements
Each successful Alchemy item creation adds 1 to the character-scoped Alchemy achievement activity.
| Successful Brews | Title |
|---|---|
| 10 | Novice Alchemist |
| 25 | Apprentice Alchemist |
| 50 | Skilled Alchemist |
| 100 | Experienced Alchemist |
| 250 | Seasoned Alchemist |
| 500 | Veteran Alchemist |
| 1,000 | Expert Alchemist |
| 2,500 | Master Alchemist |
| 5,000 | Grandmaster Alchemist |
| 10,000 | Legendary Alchemist |
Quick Reference
| Stat / Rule | Current Behavior |
|---|---|
| Skill | Alchemy (Skill ID 12) |
| Maximum mastery | 100 |
| Success formula | Alchemy Mastery − Recipe Difficulty |
| Minimum success chance | 1% |
| Maximum success chance | 100% |
| Skill progress | Successful brew only |
| Current global Skill EXP rate | 200% |
| Character EXP roll | 1d max(1, floor(Difficulty ÷ 3)) on success |
| Achievement progress | +1 per successful item creation |
| Inventory fallback | No ground-drop fallback from the Alchemy function |
