Fishing Guide
Fishing is a gathering skill built around patience, timing, and Fishing Mastery. Cast a Fishing Rod into water to catch ordinary Fish, or find special fishing targets that open the Fishing window and let you build up a higher catch chance before attempting to reel them in.
Getting Started
To fish, you need:
- a Fishing Rod,
- Fishing Mastery above 0, and
- a water tile to cast into.
| Fishing Rod Stat | Current Value |
|---|---|
| Related Skill | Fishing |
| Maximum Durability | 200 |
| Weight | 300 |
| Cast Time | 6 seconds |
Using the rod consumes durability. If the cast is interrupted or the skill cannot complete, you may need to cast again.
Fishing Has Two Catch Flows
After a successful cast into water, one of two things happens depending on whether a special fishing target is nearby.
| Fishing Situation | What Happens |
|---|---|
| No special target nearby | You immediately catch a normal Fish. |
| Special target nearby | The Fishing window opens and you can wait for Fish Chance to improve before pressing Try Now!. |
Initial Cast Success
Before a cast can produce a catch or engage a special target, Fishing Mastery must pass the normal Fishing skill roll.
Because the comparison is strictly greater than the roll, the approximate cast-success chance is:
| Fishing Mastery | Approx. Cast Success |
|---|---|
| 10 | 8.57% |
| 20 | 18.10% |
| 40 | 37.14% |
| 60 | 56.19% |
| 80 | 75.24% |
| 100 | 94.29% |
This first roll determines whether the fishing action successfully reaches the catch stage. Special targets then use their own Fish Chance system described below.
Normal Fish
If the cast succeeds but there is no active special fishing target close to the selected water tile, the server creates a standard Fish catch immediately.
| Normal Catch | Current Stat |
|---|---|
| Item | Fish |
| Weight | 30 |
| Base item price | 30 Gold |
| Base catch EXP | 1–2 EXP before normal EXP modifiers |
If your inventory can accept the Fish, it is placed directly into your inventory. Otherwise it is dropped on the ground at your character.
Special Fishing Targets
Special catches spawn around configured fishing points on supported maps. These can be normal fish species or rare objects such as potions, gems, and upgraded weapons.
When you successfully cast close enough to one of these targets, the Fishing window opens instead of giving a normal Fish immediately.
The window shows the target item and your current Fish Chance. You may press Try Now! immediately, or wait and let the chance change over time.
Fish Chance Formula
Every 4 seconds, the server compares your Fishing Mastery against the target's hidden Fishing Difficulty.
The higher this effective value is, the more strongly Fish Chance tends to rise.
Chance Change Size
Each update changes Fish Chance by a random amount from 1 to Maximum Change.
Direction of the Change
Each update also rolls a number from 1 to 100:
- if Effective Fishing Skill > roll, Fish Chance increases,
- if Effective Fishing Skill < roll, Fish Chance decreases,
- if they are equal, Fish Chance does not change.
Worked Examples
| Fishing Mastery | Target Difficulty | Effective Skill | Typical Behavior per 4s Update |
|---|---|---|---|
| 100 | 1 | 99 | 98% chance to rise, 1% to fall, 1% unchanged; change size 1–9 |
| 80 | 20 | 60 | 59% chance to rise, 40% to fall, 1% unchanged; change size 1–6 |
| 50 | 20 | 30 | 29% chance to rise, 70% to fall, 1% unchanged; change size 1–3 |
| 20 | 25 | 1 | Cannot naturally rise; normally stays around the 1% minimum |
This is why difficult catches are much easier to control with high Fishing Mastery.
When Should I Press Try Now?
Pressing Try Now! performs the final catch roll.
For example:
| Displayed Fish Chance | Final Success Chance |
|---|---|
| 1% | 1% |
| 25% | 25% |
| 50% | 50% |
| 75% | 75% |
| 99% | 99% |
Waiting can improve your odds if your mastery is comfortably above the catch difficulty. Against a target that is too difficult, waiting may not help because Fish Chance will tend to fall back toward 1%.
What Happens on Success or Failure?
| Result | Behavior |
|---|---|
| Success | You receive the target item, gain catch EXP and Fishing skill progress, and the special target disappears. |
| Failure | Your fishing session ends, but the special target remains available until caught or despawned. |
If your inventory is full after a successful special catch, the item is dropped on the ground at your character instead of being deleted.
Multiple Players Can Fish the Same Target
A single special fishing target can currently be engaged by up to:
Each player has their own Fish Chance. The first player who successfully catches the target removes it from the map, which cancels the other active fishing sessions on that same target.
Special Catch Difficulty & Base EXP
Each special target receives a Fishing Difficulty when it spawns. A successful special catch awards base EXP using that exact difficulty.
More precisely, the server rolls Difficulty dice, each worth 1–5 EXP.
That means:
Maximum Base EXP = Difficulty × 5
Average Base EXP ≈ Difficulty × 3
Normal server EXP modifiers are applied through the regular EXP system afterward.
Common Fish Species
| Catch | Difficulty Range | Average Difficulty | Possible Base EXP |
|---|---|---|---|
| Crucian Carp | 1 | 1 | 1–5 |
| Gold Carp | 2–11 | 6.5 | 2–55 |
| Gray Mullet | 2–11 | 6.5 | 2–55 |
| Salmon | 2–13 | 7.5 | 2–65 |
| Blue Sea Bream | 2–16 | 9 | 2–80 |
| Red Sea Bream | 2–19 | 10.5 | 2–95 |
| Green Carp | 11–15 | 13 | 11–75 |
| Red Carp | 21–30 | 25.5 | 21–150 |
Rare Fishing Catches
The fishing spawn pool also contains rare non-fish catches.
| Rare Catch | Difficulty Range | Configured Pool Weight | Pool Chance |
|---|---|---|---|
| Power Green Potion | 35–50 | 3 | 0.2222% |
| Super Power Green Potion | 55–70 | 2 | 0.1481% |
| Dagger +2 | 35–50 | 1 | 0.0741% |
| Long Sword +2 | 45–60 | 1 | 0.0741% |
| Scimitar +2 | 55–70 | 1 | 0.0741% |
| Rapier +2 | 65–80 | 1 | 0.0741% |
| Flameberge +2 | 65–80 | 1 | 0.0741% |
| War Axe +2 | 55–70 | 1 | 0.0741% |
| Ruby | 45–60 | 1 | 0.0741% |
| Diamond | 45–60 | 1 | 0.0741% |
Common Fish Spawn Weights
All eight common special fish species currently use the same spawn weight:
The configured pool also contains a 137-weight no-spawn result, equal to approximately 10.1481%. When that result is selected, no special target is created for that generator roll.
Special Fishing Maps
Special fishing targets are currently enabled on five maps.
| Map | Maximum Active Special Targets |
|---|---|
| Aresden | 25 |
| Elvine | 25 |
| Middleland | 20 |
| Dawnvale | 20 |
| Bisle | 10 |
The maximum is per map, not per player.
How Long Do Special Targets Stay?
Each spawned fishing target receives one of three lifetimes:
| Lifetime | Chance |
|---|---|
| 10 minutes | 33.33% |
| 20 minutes | 33.33% |
| 30 minutes | 33.33% |
If nobody catches it before the timer expires, it disappears and a future spawn can eventually replace it.
Fishing Skill Progression
Fishing Mastery directly improves both your initial cast reliability and your ability to build Fish Chance against difficult targets.
A successful Fishing Rod action trains the Fishing skill. Successfully landing a special catch also grants additional skill progress based on that target's Fishing Difficulty.
The global rate is applied to the skill-progress value before any active VIP Skill EXP modifier. The current VIP configuration provides a further +10% Skill EXP while VIP is active.
Higher-difficulty special catches therefore provide more skill progress when successfully landed.
Fishing Achievements
Each successful fishing catch counts toward the character-scoped Fishing achievement.
| Successful Catches | Title |
|---|---|
| 25 | Novice Fisher |
| 50 | River Angler |
| 100 | Skilled Fisher |
| 300 | Seasoned Angler |
| 700 | Experienced Fisher |
| 1,500 | Veteran Angler |
| 3,000 | Master Fisher |
| 5,000 | Master Angler |
| 10,000 | Grandmaster Angler |
| 25,000 | Legendary Fisher |
Practical Fishing Tips
- Higher Fishing Mastery makes ordinary casts more reliable and makes difficult special catches much easier to control.
- Against an easy target, waiting can push Fish Chance much higher before you press Try Now!.
- Against a target whose Difficulty is near or above your Fishing Mastery, Fish Chance will tend to stay very low.
- Rare catches have substantially higher Difficulty than most normal fish species.
- If another player is already fishing the same special target, remember that only the first successful catch gets it.
- Keep inventory space available; otherwise a successful catch may appear on the ground at your feet.
Quick Reference
| Rule | Current Behavior |
|---|---|
| Fishing tool | Fishing Rod |
| Rod durability | 200 |
| Cast time | 6 seconds |
| Special-target search radius | 2 tiles |
| Initial special Fish Chance | 1% |
| Fish Chance update interval | 4 seconds |
| Minimum Fish Chance | 1% |
| Maximum Fish Chance | 99% |
| Final Try Now success | Equal to displayed Fish Chance |
| Players per special target | Up to 3 |
| Special target lifetime | 10 / 20 / 30 minutes |
| Enabled special-fishing maps | Aresden, Elvine, Middleland, Dawnvale, Bisle |
| Successful item delivery | Inventory → Ground fallback |
| Current Skill EXP Rate | 200% |
| Current VIP Skill EXP | +10% |
